Files
xboard-node/internal/limiter/speedtracker.go
T

161 lines
3.8 KiB
Go

package limiter
import (
"sync"
"sync/atomic"
"github.com/cedar2025/xboard-node/internal/panel"
"golang.org/x/time/rate"
)
// SpeedTrackerLogCallback is called when bucket updates occur.
type SpeedTrackerLogCallback func(msg string)
// SpeedTracker manages per-user token-bucket rate limiters.
// It does NOT wrap connections itself — instead, ConnTracker consults it
// via GetLimiter to embed rate limiting in the same tracked connection
// wrapper that does byte counting.
type SpeedTracker struct {
limiter *Limiter
mu sync.RWMutex
buckets map[int]*rate.Limiter // userID → shared rate limiter
uuidMap map[string]int // UUID → userID
// Fast-path: when no users have a speed limit, GetLimiter returns nil
// immediately without any map lookup.
hasLimits atomic.Bool
// Optional callback for logging
logFunc SpeedTrackerLogCallback
}
// NewSpeedTracker creates a bucket manager for per-user bandwidth throttling.
func NewSpeedTracker(l *Limiter) *SpeedTracker {
return &SpeedTracker{
limiter: l,
buckets: make(map[int]*rate.Limiter),
uuidMap: make(map[string]int),
}
}
// SetLogCallback sets the logging callback.
func (t *SpeedTracker) SetLogCallback(f SpeedTrackerLogCallback) {
t.logFunc = f
}
// UpdateBuckets updates the UUID→userID mapping and syncs existing limiters.
func (t *SpeedTracker) UpdateBuckets() {
currentUsers := make([]panel.User, 0, 32)
t.limiter.mu.RLock()
for _, u := range t.limiter.users {
currentUsers = append(currentUsers, u)
}
t.limiter.mu.RUnlock()
func() {
t.mu.Lock()
defer t.mu.Unlock()
newUUIDMap := make(map[string]int, len(currentUsers))
activeIDs := make(map[int]struct{}, len(currentUsers))
for _, user := range currentUsers {
activeIDs[user.ID] = struct{}{}
if user.UUID != "" {
newUUIDMap[user.UUID] = user.ID
}
// Update existing limiter if speed changed
if lim, ok := t.buckets[user.ID]; ok {
if user.SpeedLimit > 0 {
bytesPerSec := int(user.SpeedLimit) * 1_000_000 / 8
burst := bytesPerSec
if burst < 64*1024 {
burst = 64 * 1024
}
lim.SetLimit(rate.Limit(bytesPerSec))
lim.SetBurst(burst)
} else {
delete(t.buckets, user.ID)
}
}
}
// Clean up buckets for removed users
for id := range t.buckets {
if _, ok := activeIDs[id]; !ok {
delete(t.buckets, id)
}
}
t.uuidMap = newUUIDMap
t.hasLimits.Store(len(t.buckets) > 0)
}()
if t.logFunc != nil {
t.logFunc("buckets updated")
}
}
// GetLimiter returns the rate limiter for the given user UUID, or nil if
// no limit applies. Creates limiter on-demand if not exists.
// Thread-safe.
func (t *SpeedTracker) GetLimiter(user string) *rate.Limiter {
t.mu.RLock()
uid, exists := t.uuidMap[user]
if !exists {
t.mu.RUnlock()
return nil
}
if lim, ok := t.buckets[uid]; ok {
t.mu.RUnlock()
return lim
}
t.mu.RUnlock()
// Get user info from limiter
t.limiter.mu.RLock()
u, userExists := t.limiter.users[uid]
t.limiter.mu.RUnlock()
if !userExists || u.SpeedLimit <= 0 {
return nil
}
// Create limiter on-demand
bytesPerSec := int(u.SpeedLimit) * 1_000_000 / 8
burst := bytesPerSec
if burst < 64*1024 {
burst = 64 * 1024
}
if cap4s := bytesPerSec * 4; cap4s > 64*1024 && burst > cap4s {
burst = cap4s
}
lim := rate.NewLimiter(rate.Limit(bytesPerSec), burst)
t.mu.Lock()
// Double-check after acquiring write lock
if existing, ok := t.buckets[uid]; ok {
t.mu.Unlock()
return existing
}
t.buckets[uid] = lim
t.hasLimits.Store(true)
t.mu.Unlock()
return lim
}
// HasLimits returns true if any user currently has a speed limit configured.
func (t *SpeedTracker) HasLimits() bool {
return t.hasLimits.Load()
}
// LimitedUserCount returns the number of users with active speed limits.
func (t *SpeedTracker) LimitedUserCount() int {
t.mu.RLock()
defer t.mu.RUnlock()
return len(t.buckets)
}